Clockwork Pixels Homepage

About

Clockwork Pixels Team Photo
Clockwork Pixels is a family run studio. Although I design, code and create all the graphics for the games myself, I wouldn't have finished any of them without the encouragement of my teammates

I started writing games in 1985 on the Commodore 64 while still at school and was lucky enough to have a few published by Commodore Disk User. You can try some out on the Commodore page.

Commodore 64

Commodore 64


At college I spent all my grant money on an Amiga and sent a game off to Gremlin Graphics which went on to become Venus the Flytrap. After this I coded and co-designed Switchblade II and Zool.

Venus the Flytrap Switchblade II Zool

As the industry grew I worked on some fun games with some awesome people, but after having two projects canned I decided to head back to those C64/Amiga days, starting Clockwork Pixels in 2004.

Every purchase made on this site helps me carry on creating new games, thank you, and I'm always happy to receive feedback via the contacts page.

Thanks for looking
George

More Games

Play more games developed here at Clockwork Pixels

Check out the full list. All the games have free trial versions

Citadel 1986

Retro / Platform

Trapped by a lunatic in
an underground citadel.
Will you get out alive?

PCAndroidMaciOS
Citadel 1986

Memorabilia

Hidden Object / Matching

Help customers find their
missing items and renovate
your old farmhouse.

PCMac
Memorabilia

System Mania

Time Management

Quickly fix these madcap
machines or the whole thing
will go up in smoke!

PCMac
System Mania

Darkside

Arcade / Shooter

Blast your way around
100's of massive, alien
packed asteroids.

PCAndroidMaciOS
Darkside

Pyracubes

Puzzle / Matching

Deep within the pyramid,
hundreds of ancient cubes
glow with malevolent energy.

PCAndroidMaciOS
Pyracubes

Scavenger

Arcade / Shooter

Test your piloting skills as
you overcome the Icarus's
decaying gravity fields.

PCMac
Scavenger

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