OPTION |
ACTION |
| MERGE |
This option is only available while
editing BG1. The best way to learn how this option works is to play
with it. +/- alters how the two backgrounds
(BG0 & BG1) are combined :
| NONE |
Ignore BG1. |
| ADD |
Adds BG1 to BG0. |
| ALPHA |
Overlays BG1 on to BG0. |
| SUBTRACT |
Subtracts BG1 from BG0. |
| INTENSIFY |
Multiplies BG1 with BG0. |
|
| BG |
Enter the name for the background
texture you wish to use. The internal textures available to all levels are as follows :
| 'BG00' |
Metallic |
| 'BG01' |
In Orbit |
| 'BG02' |
Static |
| 'BG03' |
Stars |
| 'BG04' |
Clouds |
| 'BG05' |
Water |
| 'BG06' |
Production |
| 'BG07' |
Star Cloud |
| 'BG08' |
Mountains |
| 'BG09' |
Rock1 |
| 'BG10' |
Rock2 |
| 'BG11' |
Supports |
|
| XScale |
+/- alters the horizontal scaling of
the texture. |
| YScale |
+/- alters the vertical scaling of
the texture. |
| YOffset |
+/- alters where the texture will
appear vertically on the screen. |
| VClamp |
ON : The background
texture will appear only once vertically - when this option is on the
texture may seem to disappear. If this is the case you'll need to
alter the YOffset till the texture 'scrolls' on to the screen.
OFF : The background texture will wrap
vertically as well as horizontally. |
| AType |
+/- will change the animation type
for the background :
| NONE |
No animation. |
| WARP |
An underwater appearance. |
| SCALE |
The texture will zoom in and
out of the screen. |
| PINCH |
The texture will squash around,
horizontally and vertically. |
| ROCK |
The texture will rock from side
to side. |
| RANDOM |
The texture will jump about
in a random fashion. |
| ROTATE |
The texture rotates. |
|
| ASpeed |
+/- alters the animation speed of the
background texture. |
| AScale |
+/- alters how much effect the
animation has on the background texture. |
| X Scroll |
+/- alters how fast and in what
direction the background texture will scroll horizontally (negative
numbers will switch the direction). |
| Y Scroll |
+/- alters how fast and in what
direction the background texture will scroll vertically (negative
numbers will switch the direction). |
| Parallax |
+/- alters how the background texture
will move with the camera. Numbers less than 1 will make the texture
move slower, which gives it the appearance of being further away. |
| BG R 1 |
+/- alters the red component of the
background primary color. |
| BG G 1 |
+/- alters the green component of the
background primary color. |
| BG B 1 |
+/- alters the blue component of the
background primary color. |
| Blend |
+/- alters how the two background
colors (primary and secondary) are mixed together :
| NOT USED |
The secondary color is ignored.
|
| PULSE |
Fades between the primary and secondary colors.
|
| COLORFUL |
Each channel blends between the two colors.
|
| BLINK |
Pulses between the primary and secondary colors.
|
| BLEND |
Blends between the two colors down the screen.
|
|
| BSpeed |
+/- alters how fast the color
blending operation works. This value has no
effect on the 'BLEND' operation. |
| BG R 2 |
+/- alters the red component of the
background secondary color. |
| BG G 2 |
+/- alters the green component of the
background secondary color. |
| BG B 2 |
+/- alters the blue component of the
background secondary color. |
OPTION |
ACTION |
| Near |
+/- alters the distance
from the camera where the fog begins. |
| Far |
+/- alters the distance
from the camera where the fog is at its thickest. |
| Fog R |
+/- alters the red
component of the fog color. |
| Fog G |
+/- alters the green
component of the fog color. |
| Fog B |
+/- alters the blue
component of the fog color. |
| BG Fog |
ON : The fog will affect the background textures.
OFF : The fog will not affect the background textures. |
| BG0 Fog |
+/- alters how much the
fog color is affected by the color of BG0 (including animation). |
| BG1 Fog |
+/- alters how much the
fog color is affected by the color of BG1 (including animation). |