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George's Game Dev Blog

This is where I'll post all new development news, updates and special offers.
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Displaying 1 to 10 of 38 posts.

Citadel 1986 on iOS

Citadel 1986
I've just released Citadel 1986 on the App Store. It's just $0.99 for the full version, and there's a free 'lite' edition should you want to try it out first.

Development went smoothly but the release was delayed for a few months by a bout of 'what-is-the-point', something a lot of developers must get when they realise there's over a billion apps on the App Store. After some reflection I've decided that's there's no point in not releasing it

So yeah, if you're reading this, click the cover image for the App Store links, try it out and let me know what you think

Citadel 1986 Released

I just uploaded the full version of Citadel 1986

At the moment there's just a PC version, but the Mac and Android versions will be made available soon and will be included with your original purchase.

You can try out the trial version for free, please let me know what you think.

Pixel Art Animatronics

A quick work in progress video, creating some pixel art monsters for Citadel 1986. I've not done this sort of thing since the Amiga days. It's nice not being restricted to 32 colors, although I do miss DPaint a little

Citadel 1986 on Steam Greenlight

First time on Steam Greenlight Okay, so it's a slim chance, but I'm having fun trying and just receiving some feedback has made it all worthwhile. Anyway, if you feel like lending your support to a lost cause...

Citadel 1986 Beta

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I've just uploaded the beta version of my new game Citadel 1986, a retro platform game inspired by my favourite Commodore 64 games. It's suitable for all, although it may appeal more to retro gamers of a certain age


To play, use the cursor keys and pretty much any other key to jump/swim. You can also use your gamepad, there's a config screen available from the options menu.

Please let me know what you think, your feedback will help me finish off the game. I'll also be posting some work-in-progress updates over the next couple of weeks.

Avoid

Some things are better left alone, although Clockwork Pixels on Twitter is most definately not one of them. For a few more animatronic nightmares to avoid in my next game Click Here

New Games in Development

I've been working on a number of games recently and a couple of them are close to being released. Here's a short video of some work-in-progress footage.
It's been fun experimenting in a variety of genres, and the games are all different in scale. Although the designs are all mobile friendly, they'll still play great on PC & Mac

Vampire Ventures

Vampire Ventures
Vampire Ventures has just been released for PC, Mac, iOS & Android.

Like Kitten & Puppy Sanctuary it's a match 3 game, but don't worry, you don't have to collect vampires and look after them

Instead, this game features an engaging story line with over forty cut-scenes, which took me almost as long as writing the sanctuary sections in the previous games.

Although it's got Vampires, they all drink strawberry juice instead of a vampire's usual diet, so it's a great family friendly game to play with the kids.

I hope you like it, please let me know
George

Android Games

Pyracubes for Android
 
Android Games

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Pyracubes For Android
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Mirror Mixup For Android
I've just uploaded my first Android games to Google Play, Mirror Mixup & Pyracubes. I'll be making more available soon, just going to wait a bit and make sure everything works.

Development wasn't too bad, it was like a cross between PC and iOS. Luckily there's an NDK which allowed me to use 99% of my engine/game code. Phew

Vampire Ventures On PC, Mac, iOS & Android

My new game Vampire Ventures is the first to be released on four platforms at the same time.

It's taken months of work, but the engine and games now share the same code across the four platforms, with only minor tweaks where necessary. Thank goodness for #ifdef's is all I can say

Although Vampire Ventures is the first game to take advantage of this new compatibility, technically all the games will benefit and so I'll be porting most of them across during the next year or two. So, let me know if you have a favourite game you'd like to see on your iOS or Android device.

         

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Displaying 1 to 10 of 38 posts.

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